Top Video Games with Incredible Physics

How does physics work in games?

Physics in games is something that has existed since, well, games exist. Whether by directly colliding with something will ensure a result, there has always been a form of physics attributed to the game. With the arrival of the three-dimensional games, physics has changed and they have so far been under constant study to improve player immersion. Today the Techno sense will try to answer how a physics works in a game.

We have to remember that during the first generations of games were drawn by hand on paintings that simulated the pixels, this referring to all the movements of the characters and items of the game. Then the process was passed to digital, and animation could be done with the previously produced arts.

When 3D games arrived, it was no longer necessary to base on a pixel frame and draw on a paper to then switch to digital; it was enough to bring directly on the engine, making the process much simpler and faster. A second significant difference was when it came to animations. All it took was to draw a particular animation, and the engine would reproduce it. These animations are the primary key to giving extra seasoning in the game.

Let’s use the example with Mario 64. There is the animation of walking, running, standing still, sleeping, jumping forms, dying, the physics of the game enters to give contrast on these animations. You jump on top of a button, there is no difference from jumping on any other platform, but jumping on top of an enemy can cause a higher jump or even damage to your character. You jump from an immense height and fall to the ground will cause Mario to lose loss, or jump from a significant height and fall into the water will not harm. In this case, physics will allow which Animation will be performed depending on the character’s command, referring to the game’s universe.

Just as that is beautiful to see, it is laborious and at the same time limited. You can make various animations for a sure thing, but it will still be limited to the number of animations produced. It is not something that implies that it is terrible, but there will come a time when the animation will repeat itself, and thus “tire” the player.

Let’s take a recent game like Dark Souls 3 and look at how the animations work: This specific technique of physics is called Ragdoll, and today it can be said to be the most popular among three-dimensional games. This formula was presented in 1998 in the game “Jurassic Park: Trespasser,” and as bad as the game was, it brought an innovation like never before that was the Formula Ragdoll. The whole process of gravity, contact, and collision is done by physics. It’s like the character has real bones, and they can interact with objects in the game world.

While it is evident that every game will still have specific animations, Ragdoll physics was created to unify the character’s animation over the universe, causing individual animations to be performed directly by physics, saving the developers time.

For example, when climbing a ladder in Dark Souls, it is the physics that will work out how the characters ‘ steps will be taken. When attacking, the attacked character’s movement will be performed by physics and not by an animation. When dying, there will be an exclusive animation of this, but the Dead character can be moved by the environment according to physics.

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