Basics of Computer Animation Physics
One of the common computer game aspects used in online game design is the particles system. This method uses the simple expedient of repeating similar explosion of particles in every circumstance. Depending on the available processing capacity, the explosion effect is designed so that shattered particles are propelled by expanding gas.
The particle system makes it possible for other types of physical phenomena to be simulated. These include precipitation, moving water, and even smoke. Explosions may require modeling as small sets of big particles as opposed to an accurate large number of small particles.
The second basic of computer animation that is common in game design online is Ragdoll physics. This is a simulation technique that helps to display movements of a character when killed. At this point, the killed character’s body is considered a series of rigid bones that are connected with hinges on the joints. Therefore, advanced computing is used to accurately reproduce the effects of muscles, skeletons, tendons, and other physiological components.
3D Game Animation
The 3D game design is basically a representation of different shapes in three-dimension space using a coordinate system to match their positions. The common coordinate system is the X-axis points on the right and Y-axis points up, and the Z-axis out of the screen.
In 3d game design, there are different types of shapes that are created with vertices (points with own 3D positions in the coordinate system). In every vertex, there are specific attributes such as position, color, normal and texture.
Another important component that comes into play in tutorials for 3d online game design is the rendering pipeline. As emphasized in most guides for beginners, the rendering line is the process of preparing images and output onto the screen. It takes 3D objects designed from primitives by processing, describing vertices, and calculating fragments. Then, they are rendered on 2D screens as pixels.
Other important components of 3D game design include vertex processing, rasterization, fragment processing, and output merging.
Physics-Based Video Games
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